INTRODUCTION
ARGUMENT
The gaming industry often advertise their products not only as computer entertainment, but as an opportunity for people to open their wallets, install and join a brand new and unique community. Not bad if you are looking for something more than a few hours of joy and frustration, hectic mouse clicking and keyboard punching.
Langdon Winner argues that “to invent a new technology requires society to invent the kinds of people who will use it, with new practices, relationships and identities supplanting the old … We can pretend to follow ‘where the technology is taking us’, to social outcomes ‘determined by market forces’, but the fact is that deliberate choices about the relationship between people and new technology are made by someone, somehow, every day.”
There is no doubt todays (and yesterdays) games invite their users to interact with other gamers, even if the game itself is not internet-based, but is there enough to it to justify the classification of community? This case study investigates the game Medal of Honor: Allied Assault (MoH:AA) and is looking to determine whether or not it constitutes a community. In order to come to an accurate conclusion, we will look at and compare MoH:AA to a few different definitions of community, starting with Rheingolds. But first of all, let us check out the actual game, it’s history and how it works.
ABOUT MoH:AA
Medal of Honor: Allied Assault is an action game in the First Person Shooter (FPS) genre. It was released by Electronic Arts (EA) in November 2001, and was later given several awards. Among them, awards for “action game of the year”, “best level” (for a sequence where the player takes part in the charge on Omaha Beach on D-Day) and for “best sound”. The player can choose whether he or she wants to play the single player campaign, or join one of the many online game servers available in multiplayer mode. Naturally, this case study focuses on the multiplayer side of MoH:AA.
There are four different styles of multiplayer gameplay available in multiplayer mode;
Free For All: Every player fights for himself against every other player in the server
Team Death Match: Two opposing teams fight each other
Round Based Team Death Match: Two teams fight each other until one of the teams are wiped out.
Objective Match: Two teams fight each other while trying to accomplish one or more objectives such as defending a position, destroying a target etc.
Once a player has connected to a server, s/he must choose either the allied (american, british or australian) or the Axis (german) side, and pick a primary weapon (rifle, sniper rifle, sub-machine gun, light machine gun, rocket launcher or shotgun) before s/he can join in on the virtual killing spree.
